Hermina

Little Boo

A UI video that shows how to use a soothing plush toy for a newborn baby.

— PROJECT NAME

Little Boo


— ROLE

2D Illustration

Cell animation

Typography

Motion design


— SOFTWARE

Storyboarder

After Effects

Photoshop


— ASPECT RATIO

16:9

9:16

1:1



— DATE

20.12.2024

Little Boo, an audio-light plush toy designed to soothe babies with sound and color. Blending painterly illustration with elegant typography, cel animation, and motion design, the animation walks viewers through Little Boo’s features in a gentle, storytelling tone.This 2.5-minute hand-drawn animation introduces 


Each component—plush toy, sound module, and soothing sleeve—is brought to life with expressive, frame-by-frame animation that conveys warmth and care. Soft transitions, layered textures, and animated typography guide the viewer through the setup, sound selection (from womb sounds to custom recordings), and light customization process.


A colourful sequence showcases all eight glowing light options, ending with a pulsating rainbow glow, highlighting Little Boo’s comforting presence. 


This animation blends function and emotion, creating an engaging and visually rich explainer designed to resonate with caregivers and parents alike.


visual references from the client

Client requirements

The animation should have a handmade look and feel, to be playful and to portray a close version of our product in a painterly style.


Base the ideation on the voice over recording, script and a few reference images shown bellow.

First sketches and the Animatic

Based on the photography reference images shared by the client I envisioned a series of rough sketches using Storyboarder to create an animatic and get a sense of pacing for the video.

style frames

With the animatic, photo references and rough sketches as guides I proceeded

to create the illustrations needed for the animation

cell animation

The client wanted the sounds of nature to be visually illustrated and animated with a more organic feel and not just enumerated as initially suggested in the animatic. To achieve this I opted to combine keyframe and cell animation.